#Is comfortable with exploring and experimenting digital technologies and tools, #Choose and designing appropriate methods for collecting, interpreting and disseminating information (data, resources, findings, etc.), #Refers to various ways of collecting information, #Identifies and prevents risks connected to collecting and sharing data , #Identifies the information relevant to an issue or a question, #Knows about power structures behind digital technologies and connected issues as datification, etc
#Ability to listen actively, #Ability to be empathetic, #Ability to clearly express thoughts and emotions, #Readiness to include a space for emotions in all situations, including online environments, #Skill of initiating and supporting self-reflection on learning, #Ability to guide others to channel feelings into action, including in online environments, where appropriate
#Appreciation of the added value of new partnership and collaboration opportunities, #Knowledge of advocacy approaches and methods in a youth work context, #Knowledge about digital tools for networking and collaboration, and more inclusive approaches
#Applying non-formal learning principles in programme design with emphasis on youth-centeredness, transparency, democratic values, participation, empowerment, and social transformation, #Knowledge of the values and key principles of non-formal learning, #Willingness to research and stay up-to-date with the newest developments in non-formal learning-related practices
#Being aware of the team processes and how they affect the team’s effectiveness, #Learning with and from others, #Managing disagreements constructively
#Is comfortable with exploring and experimenting digital technologies and tools, #Refers to various assessment and self-assessment principles and methods, #Applies appropriate methods and digital tools for assessment and self-assessment of their own learning achievements
#Coping with uncertainty, ambiguity and risk, #Dares to face and deal adequately with ambiguity with regard to the group’s and individuals’ realities, #Reflecting acceptance of ambiguity and change, #Refers to theories, concepts and experiences that relate to ambiguity and change in the activity and when designing the educational approach
Badgecraft héberge et développe cette plateforme avec les principaux organismes d'éducation. La première version de cette plateforme a été cofinancée par Erasmus +, programme de l'Union européenne. Contactez-nous à : [email protected] .