21st century skills are a broad set of knowledge, skills, work habits and character qualities to ensure well-being, participation and employment that are needed in our nowadays rapidly changing society. Befriend with the machines is one of the skills zones that are part of the 21st century skills. Befriend the machine skills need to be continuously increased, improved and changed due to the fast technology developments.
Peer-interviews with young people showed that not everybody is aware of their technical and digital skills, knowledge and attitude that they are using daily, neither are young people always aware that there are a lot opportunities that can help to develop Befriend the machine skills. Technical innovation development is fast, imaganing what 2030 will look like, will help in knowing what skills you need to devlop. Many young people can learn from friends, from games, from sports, from employers and so on.
In this learning playlist you will find 2 businesses (Warp VR and Hoffmann) that share their work and expertice concering the Befriend with the Machine skills zone. Also they have 2 challenges for you to respond at. This will make your Befriend with the Machine skills awareness grow.
Another highlight of this learning playlist is the opportunity to take part in the Mozilla Festival workshop and designing an learning activity for young people. We invite you in this activity to think about something technical or digital that has your interest and then think how you can share your knowledge, skill or attitude with young people so the awareness of the Befriend the machine skills zone will grow.
The future ready activity will let you think about the future, what will it look like? This will give you an idea what to prepare for so you already you can start learning not only for what you need to have for skills today, but more over, which skills you would need to have tomorrow, so you know how to create your learning path.
Feel free to complete all activities or just 1, you are the one that creates your own learning path! For each activity you can earn an open badge.When you finish all activities you will earn the learning playlist open badge. You can share these open badges for example at your CV.
Most of all, enjoy learning!
Suoritettavat aktiviteetit
Suorita seuraavat toimet, ansaitse merkkejä ja näet soittolistan edistymisen päivitettynä
Warp VR is a tech company that enables real-life learning experiences anytime, anywhere, and instantly. Warp Studio is the central hub for creating, distributing, and analyzing real and immersive training scenarios. Collaborate with your team to create impact, engage your workforce and grow your business. Share and play on all major mobile (VR) platforms.
Performance management right from our web platform. I.e. worked with KLM, BBC and Erste Bank.
Our vision: “All people need access to real-world experiences that empower them to thrive in life, career and beyond”.
The product that Warp VR is delivering is Virtual Reality training, with almost endless applications. All leading to the Library of the Future:
- Developing trainings for our clients (project based).
- Clients use Warp Studio, an online central hub for creating, distributing and analyzing real and immersive training scenarios.
- Clients use intermediaries such as e-learning companies and freelancers to do so.
- Customers can visit the Warp Store for off-the-shelf scenarios.
In this learning activity, you are not only learning about a company that is creating training via VR, but you will also share with them your thoughts about how to create the Library of the Future
Warp VR is a tech company that enables real-life learning experiences anytime, anywhere, and instantly. Their vision: “All people need access to real-world experiences that empower them to thrive in life, career and beyond”.
Sinun täytyy suorittaa 1 tehtävä saadaksesi merkin
Tehtävät
Tehtävä nro.1
Vastauksen vahvistanut: Yksi aktiviteetin järjestäjä
Guido from Warp VR has mentioned a challenge for you: imagine the Library of the future is there... What is the marketing campaign, the message, what are the adds that will convince you to actually visit the library? And hopefully then also play, but at least visit. What should the invitation look like?
Tehtävä nro.2
Vastauksen vahvistanut: Yksi aktiviteetin järjestäjä
Martin from Boost VR has explained in the video that they want to build emersice experiences by using VR. His challenge to you: how can you help us to build an even more emersive experience using VR? How can your skills help to create a library of experiences that can be used by students all over the world?
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