This badge is awarded to participants who completed the “Gamification in Education – Session 2” of the KVAK Project and successfully submitted the interactive activity.
In this session, participants explored core game mechanics and dynamics, including points, badges, quests, levels, and leaderboards. They learned how to align these elements with learning objectives and use digital badges to support motivation and recognition. Moreover, through the badge activity, participants demonstrated their ability to apply game mechanics creatively and intentionally to enhance learning and engagement.
Tasks
Task no.1
Evidence verified by: auto-aprobare
1. Choose a simple, everyday task or learning activity (e.g., reading a chapter, cleaning a room, practicing vocabulary, group discussion).
2. Gamify it! Break it down by adding at least 3 game mechanics (e.g., points, badges, levels, timer, leaderboard, challenge, reward, quest).
3. Answer these prompts:
a. What task did you choose to gamify? (1–2 sentences)
b. List the game mechanics you used and explain how each one would increase motivation or engagement.
c. (Optional) How would you measure whether your gamified task is effective?
Submit your answers in written form (max 250 words)
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